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Ladies Captain Report

4/20/2023

The following is a list of other ladies’ events that were planned exclusively for us:

 
2023 DATE
 
EVENTS
May 25 4:30-6:30 Tips and Sips
June 13 Member/Member Day
June 29 4:30-6:30 Tips and Sips
July 6/7 Member/Guest Day
July 18 Senior Ladies’ Club championship
August 3 4:30-6:30 Tips and Sips 
August 10,11,12 Ladies’ club Championship
August 31 4:30-6:30 Tips and Sips
September 7 Mystery Bus Tour Day
September 11/12 MADheim Event Day

Ladies’ events that were not planned exclusively for us but are happening at the MAD include: the CSWGA (July 10); Mid-Amateur Championship (July 24-27); Ladies’ Cupp Cup (September 28)
 


2023 Tuesday Ladies’ Games Schedule
 

DATE GAMES – ALL SHOTGUN 9:00 START
RULE/CLINIC AT 8:30
May 13 Ladies’ Opening Breakfast 8:30
Best Ball
Shotgun 10:00
May 16 Criers game
Rule – Pace of Play
May 23 *Play your own ball
Clinic – Putting (Green Reading)- meet on practice green
May 30 *Play with a Pro
Rule – Yellow/ Red stakes
June 6 Fairways and Greens
Clinic – Chipping (Bump & Run)- meet on practice green
June 13 Member/ Member event
June 20 Rain date for Member/Member event
Mulligan game
Rule – Local rules
June 27 *Play your own ball
Clinic- Bunker Play -meet at short game area
July 4 Putt for Points game
Rule- unplayable lies and how to get out - meet at short game area
July 11 Pink Ball game
Clinic – Short irons – meet on driving range
July 18 *Senior Club Championship
July 25 Canadian Women’s Mid- Am
August 1 Scramble game
Rule – GUR
August 8 *Play your own Ball
Clinic – Pre shot routine - meet on driving range
August 15 5 Clubs Only game
Rule – Cart path relief
August 22 *Red, White, Blue game
Clinic – Hybrids/fairway woods - meet on driving range
August 29 Ladies’ Charity Event
September 11/12 Madheim Event
September 19 Play with a Pro
Clinic – Trouble shots – meet at short game area
September 26 Last Day
12:30 Shotgun –Play your own ball -  Dinner to follow
October 3 Tombstone Golf game
October 10 TBA

*denotes NGL league day
 
FORMAT DESCRIPTIONS:

Criers – When you finish your round, change your three worst holes to a par on these holes. 

Play with a Pro – The team’s Best Net score per hole is recorded.  The team can use the Pro’s gross score per hole if it is better than your team’s best net for the hole.

Fairways and Greens – This is a team effort but each person keeps track of their own score.  You get 5 points for hitting the fairway/green with your first shot.  Deduct the number of putts you make off of your 5 points and that is your score for the hole.  If you don’t hit the fairway you get 0 points for the hole.  The team with the most points at the end wins.

Mulligans (3/3)  -  Each player is allowed 3 mulligans on the front nine and three mulligans on the back nine.  The team with the lowest score wins.

Putt for points game -  There are no gimmies or chip ins allowed for this game.  Each player can earn one point on their first putt only (from on or off the green)  if the putt goes in, reaches pin high or goes past the hole. The team who has accumulated the most points wins.

Pink ball -  At the beginning of play, each team is given a coloured ball.  On every hole, the team must assign the coloured ball to one player in rotation and that player uses the ball as their ball for that hole.  The “coloured ball” becomes the team score for the hole and is totaled at the end of the game for the Team’s score.  Should any member lose the coloured ball, the team is out of the competition and their score is what had been accumulated until the ball was lost. 

Scramble -  Each person on the team drives their ball and the best drive is chosen.  Each person then hits the second shot from the spot where the chosen drive lies, and the best second shot is chosen.  Each person hits from that spot and so on until the ball is holed out.  The team’s lowest score wins.

5 Clubs Only – Players choose five clubs out of their bag and leave the rest behind.  They use those five clubs to complete the round.  The team with the lowest combined score wins.

Red, White, Blue -  On holes with a red flag, count 3 net scores.  On holes with a white flag, count 2 net scores.  On holes with a white flag, count 1 net score.  Teams with the lowest combined scores win.

Best Ball/Worst Ball – The lowest net score and the highest net score per hole is used to calculate team score.  The team with the lowest score wins.

Tombstone Golf – Each player is given a tombstone with their name on it.  They must drop their tombstone once they have reached their last handicapped stroke.  The winners are those that keep their tombstones the longest.

Your Ladies’ Captain, Karen  ([email protected])